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Contra: Operation Galuga Boss Concepts

I was approached by WayForward in early 2022 to create concept art for some of Contra: Operation Galuga's bosses.

My first assignment was a staple of past Contra games - the heart of an alien monstrosity with a partially developed chest cavity surrounding it being grown in a lab. This game's iteration of the boss includes an arm to attack players. The boss' visuals had to adhere to pre-established hitboxes.

My second assignment was a redesign of the first Contra's Spidal. My initial idea was to closely follow the original game's design, but we ended up taking it in a military sci-fi direction that I think looks really cool. As with the Alien Heart boss, there were pre-established hitboxes that the concept needed to fit within.

My third assignment was to create an initial iteration of the game's final boss, Java. It's not a coincidence that he looks like a Xenomorph in a lot of ways - I was given direction to give him that resemblance. A lot about the design was changed before the final in-game appearance, but I'm proud of my contribution to its development.

Art direction by Vincent Odien. It was an absolute pleasure working with the team at Wayforward.

Final Alien Heart concept

Final Alien Heart concept

Alien Heart Sketches

Alien Heart Sketches

Final Spidal concept

Final Spidal concept

Spidal exploration

Spidal exploration

Final Java concept I worked on

Final Java concept I worked on

Initial Java exploration

Initial Java exploration

Further Java exploration

Further Java exploration

Sprites from original Contra vs appearances in Operation Galuga (images taken from the Contra Wiki)

Sprites from original Contra vs appearances in Operation Galuga (images taken from the Contra Wiki)